Student-Athletes Train on Latest 3D Technology
October 20, 2010
10-183
Student-Athletes Train on Latest 3D Technology
VALDOSTA -- Valdosta State University student-athletes are
participating in the world’s first 3D perceptual sports training
program to enhance mental agility central to athletic
performance.
Mark Powell, VSU alumnus and vice president of market development
for CogniSens Athletics, Inc., provided VSU with the technology to
boost the cognitive capacity of players in athletic competition as
well as the classroom. Powell said CogniSens is proud to
collaborate with VSU to collect and analyze data to format and
implement new training opportunities based on this
information.
“We have used this state-of-the-art technology to work with the NHL
and various rugby and football teams, like England’s Manchester
United; VSU is the first university to experience CogniSens,
providing VSU Athletics with technology that is second to none,”
said Powell, who graduated from VSU in 1983. “Athletes will be able
to react quicker and perform more effectively as they ‘train their
brain’ in processing immediate stimulus into better decision making
capabilities on the field.”
Integrating the Technology
VSU Strength and Conditioning Coach Michael Doscher is charged with
incorporating the mental training into teams’ routine weight
lifting and conditioning schedules. The computerized training is
conducted in a “cave” or dark room, which enables student-athletes
to view 3D spheres highlighted for tracking as they bounce around
the screen. Memory and response levels are tested as the balls gain
in momentum, and over time, push athletes to improve mental
dexterity.
“The spheres randomly cross over or deflect from each other,
testing trajectory prediction and working memory. Successive trials
optimize stimulation for each athlete through changes in sphere
speed according to response levels,” said Powell, who played
baseball at VSU. “The research speaks for itself. Student-athletes
who trains on this program say they feel as if the game has ‘slowed
down.’ The use of the CogniSens technology enables them to
anticipate and react much quicker than before and make better
decisions.”
Models Sharpen Focus, Reverse Injury
The training modules -- which are safe, non-physical and
confidential -- enable coaches to determine student-athletes’
in-field tracking skills and mental performance responses to stress
and fatigue. Research has also proven it effective in determining
the level of trauma from a concussion as well as aid in the
recovery process.
“Students who experience concussions or other injuries are now able
to keep up their mental agility, even if they cannot be on the
field,” said Sports Application Manager Jonathan Augat, who will
spend the next few weeks training VSU coaches about the program’s
various components.
Doscher said VSU is eager to reap the benefits of the latest
approaches to athletic training and is confident the players will
embrace the system, particularly since it is similar to the gaming
technology with which they are so familiar.
“You can train the body to be explosive and fast, but there is
still such a huge mental difference between making plays and not
making plays,” said Doscher. “We watch film, but this added element
is going to help focus their attention and keep them sharp on game
day.”
Go to the CogniSens website, http://www.cognisens.com/, for more
information about VSU’s latest training program.
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